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Imaging SDK 1.1 : Bokeh

One of the novelties of the Imaging SDK 1.1 is the Bokeh effect (Wikipedia). I’ll talk about the effect as such. For the use of masks (KernelMap), this will be for the next article. The Bokeh effect is a kind of blur, with “spots” whose shape depends on the lens shape. An image (two, actually, considering it’s a comparison) will [...]

Imaging SDK 1.1 : Bokeh Kernel map

  The previous article was talking about the Bokeh effect itself, here I’ll talk about the Kernel map that can be applied to it. Basically, a Kernel map is a grayscale mask. Each level corresponds to a Kernel (255 is reserved for focus: this part of the image will not be blurred). That is why there is a constructor of the LensBlurEffect class [...]

Imaging SDK 1.1 : BlendFilter

Another novelty of the Imaging SDK 1.1 is the Blend effect, which is to blending two images (No surprises here). To be precise, it is not mandatory to mix two images, you can just use a mask to an image fade effect An example from the documentation: The steps: Load the background image Load (or generate, in my example after) the mask Create a FilterEffect [...]

Imaging SDK 1.1 : Foreground Segmenter

Another novelty of the Imaging SDK 1.1 is the Foreground Segmenter. This is an effect that allows to choose the front and the background of an image via Annotations. Annotations are colors. There are two: one for the foreground and another for the background. The idea is as follows: define roughly, using these two colors, the foreground and the background [...]